![]() Here, on the contrary, there is a strong emphasis on programming the NPC cars to be as skilled as possible and building favorable conditions to allow for a gradual building-up of the tension. Many popular games also tend to hide the flaws of their driving AI with a quantity over quality approach, by either spawning numerous vehicles coming from all directions or/and by introducing a gun-shooting response. It just feels too unfair, and although a subjective notion: not fun. You can drive like a god but the cop cars chasing you will have extraterrestrial acceleration capabilities, coupled with a car mass of a locomotive and tires covered with suction cups. Take Driver:SF or the GTA series for example. ![]() It's either too dumb or strongly cheating on the physics, or both. ![]() For me and other gamers with whom I've discussed this, one thing that is disappointing and immersion-braking in open-world driving games is bad AI. One of my priorities was to achieve a believable, human-like behavior of the NPC drivers. I would like to take a moment to talk about the game's driving AI system. Thank you everybody, for the great feedback!
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |